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» From Motion Observation to Qualitative Motion Representation
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CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ISBI
2008
IEEE
14 years 8 months ago
Chromosome pairing for karyotyping purposes using mutual information
Cytogenetics is the preferred tool in the diagnosis of genetic diseases such as leukemia and detection of aquired chromosomal abnormalities, such as translocations, deletions, mon...
Artem Khmelinskii, João Sanches, Rodrigo Ve...
NIPS
1998
13 years 9 months ago
Modeling Surround Suppression in V1 Neurons with a Statistically Derived Normalization Model
We examine the statistics of natural monochromatic images decomposed using a multi-scale wavelet basis. Although the coefficients of this representation are nearly decorrelated, t...
Eero P. Simoncelli, Odelia Schwartz
ICCV
2009
IEEE
13 years 5 months ago
Dense 3D reconstruction method using a single pattern for fast moving object
Dense 3D reconstruction of extremely fast moving objects could contribute to various applications such as body structure analysis and accident avoidance and so on. The actual case...
Ryusuke Sagawa, Yuichi Ota, Yasushi Yagi, Ryo Furu...
IROS
2007
IEEE
157views Robotics» more  IROS 2007»
14 years 2 months ago
View-adaptive manipulative action recognition for robot companions
— This paper puts forward an approach for a mobile robot to recognize the human’s manipulative actions from different single camera views. While most of the related work in act...
Zhe Li, Sven Wachsmuth, Jannik Fritsch, Gerhard Sa...