When an observer moves in a 3D static scene, the motion field depends on the depth of the visible objects and on the observer’s instantaneous translation and rotation. By compu...
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
We describe a reconstruction method of multiple motion scenes, which are the scenes containing multiple moving objects, from uncalibrated views. Assuming that the objects are movi...
In this paper we address the problem of estimating and analyzing the motion in image sequences that involve fluid phenomena. In this context standard motion estimation techniques ...
Abstract. We propose a new method to generate unfolded area preserving representations of the cerebral cortex. The cortical surface is evolved with an application-specific normal m...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...