Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Category theory has been successfully employed to structure the confusing setup of models and equivalences for concurrency: Winskel and Nielsen have related the standard models nc...
Mobile usage patterns often entail high and fluctuating levels of difficulty as well as dual tasking. One major theme explored in this research is whether a flexible multimodal in...
Sharon L. Oviatt, Rachel Coulston, Rebecca Lunsfor...
Use Cases have achieved wide use as a specification tool for observable behavior of systems. However, there is still much controversy, inconsistent use, and free-flowing interpreta...
As business intelligence becomes increasingly essential for organizations and as it evolves from strategic to operational, the complexity of Extract-Transform-Load (ETL) processes...