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AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICALP
1989
Springer
13 years 11 months ago
Causal Trees
Category theory has been successfully employed to structure the confusing setup of models and equivalences for concurrency: Winskel and Nielsen have related the standard models nc...
Philippe Darondeau, Pierpaolo Degano
ICMI
2004
Springer
162views Biometrics» more  ICMI 2004»
14 years 22 days ago
When do we interact multimodally?: cognitive load and multimodal communication patterns
Mobile usage patterns often entail high and fluctuating levels of difficulty as well as dual tasking. One major theme explored in this research is whether a flexible multimodal in...
Sharon L. Oviatt, Rachel Coulston, Rebecca Lunsfor...
UML
2004
Springer
14 years 21 days ago
Open Issues in Industrial Use Case Modeling
Use Cases have achieved wide use as a specification tool for observable behavior of systems. However, there is still much controversy, inconsistent use, and free-flowing interpreta...
Gonzalo Génova, Juan Llorens Morillo, Pierr...
SIGMOD
2009
ACM
175views Database» more  SIGMOD 2009»
14 years 7 months ago
QoX-driven ETL design: reducing the cost of ETL consulting engagements
As business intelligence becomes increasingly essential for organizations and as it evolves from strategic to operational, the complexity of Extract-Transform-Load (ETL) processes...
Alkis Simitsis, Kevin Wilkinson, Malú Caste...