This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
We investigate the automatic labelling of “events” from an audio recording of a sports game. We describe a technique that utilises a hierarchy of language models, which are a ...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
We present a novel framework for comprehensive exploration of OLAP data by means of user-defined dynamic hierarchical visualizations. The multidimensional data model behind the OLA...