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CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 11 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
CHI
2006
ACM
14 years 11 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
ICASSP
2010
IEEE
13 years 11 months ago
Hierarchical language modeling for audio events detection in a sports game
We investigate the automatic labelling of “events” from an audio recording of a sports game. We describe a technique that utilises a hierarchy of language models, which are a ...
Qiang Huang, Stephen Cox
GAMEON
2007
14 years 8 days ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
EDBT
2006
ACM
266views Database» more  EDBT 2006»
14 years 11 months ago
From Analysis to Interactive Exploration: Building Visual Hierarchies from OLAP Cubes
We present a novel framework for comprehensive exploration of OLAP data by means of user-defined dynamic hierarchical visualizations. The multidimensional data model behind the OLA...
Svetlana Vinnik, Florian Mansmann