Sciweavers

519 search results - page 5 / 104
» From Surfaces to Objects: Computer Vision and Three Dimensio...
Sort
View
ICCV
2005
IEEE
14 years 9 months ago
Consistent Surface Color for Texturing Large Objects in Outdoor Scenes
Color appearance of an object is significantly influenced by the color of the illumination. When the illumination color changes, the color appearance of the object will change acc...
Rei Kawakami, Katsushi Ikeuchi, Robby T. Tan
ICPR
2004
IEEE
14 years 8 months ago
Three-Dimensional Model Based Face Recognition
The performance of face recognition systems that use twodimensional (2D) images is dependent on consistent conditions such as lighting, pose and facial expression. We are developi...
Anil K. Jain, Dirk Colbry, Xiaoguang Lu
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
VRST
2005
ACM
14 years 1 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...