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CVPR
1999
IEEE
14 years 9 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CVPR
2001
IEEE
14 years 9 months ago
Evolving Image Segmentations for the Analysis of Video Sequences
A methodology for the segmentation of successive frames of a video sequence is presented. Traditional methods, treating each frame in isolation, are computationally expensive, ign...
A. A. Clark, Barry T. Thomas
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
ICCV
2005
IEEE
14 years 1 months ago
Uncalibrated Perspective Reconstruction of Deformable Structures
Reconstruction of 3D structures from uncalibrated image sequences has a wealthy history. Most work has been focused on rigid objects or static scenes. This paper studies the probl...
Jing Xiao, Takeo Kanade
CVPR
1996
IEEE
13 years 11 months ago
What is the set of images of an object under all possible lighting conditions?
The appearance of a particular object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is...
Peter N. Belhumeur, David J. Kriegman