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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...

Publication
241views
13 years 9 months ago
Fast and Automatic Object Pose Estimation for Range Images on the GPU
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
ESWA
2006
148views more  ESWA 2006»
13 years 8 months ago
Applications of artificial intelligence in bioinformatics: A review
Artificial intelligence (AI) has increasingly gained attention in bioinformatics research and computational molecular biology. With the availability of different types of AI algor...
Zoheir Ezziane
TSE
2010
148views more  TSE 2010»
13 years 7 months ago
Program Behavior Discovery and Verification: A Graph Grammar Approach
—Discovering program behaviors and functionalities can ease program comprehension and verification. Existing program analysis approaches have used text mining algorithms to infer...
Chunying Zhao, Jun Kong, Kang Zhang
TCS
2010
13 years 7 months ago
A trajectory-based strict semantics for program slicing
We define a program semantics that is preserved by dependence-based slicing algorithms. It is a natural extension, to non-terminating programs, of the semantics introduced by Wei...
Richard W. Barraclough, David Binkley, Sebastian D...