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PPOPP
2003
ACM
14 years 18 days ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
RT
2004
Springer
14 years 21 days ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
ICPP
2005
IEEE
14 years 29 days ago
Design and Implementation of a Parallel Performance Data Management Framework
Empirical performance evaluation of parallel systems and applications can generate significant amounts of performance data and analysis results from multiple experiments as perfo...
Kevin A. Huck, Allen D. Malony, Robert Bell, Alan ...
ICPP
2007
IEEE
14 years 1 months ago
Multi-Layer Event Trace Analysis for Parallel I/O Performance Tuning
The complexity of parallel I/O systems lies in the deep I/O stack with many software layers and concurrent I/O request handling at multiple layers. This paper explores multi-layer...
Pin Lu, Kai Shen

Publication
248views
13 years 4 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola