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GRAPHICSINTERFACE
2000
13 years 10 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
IWCLS
2007
Springer
14 years 2 months ago
On Lookahead and Latent Learning in Simple LCS
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Larry Bull
HCI
2011
13 years 5 days ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
SIGGRAPH
1995
ACM
14 years 7 days ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
VCIP
2003
163views Communications» more  VCIP 2003»
13 years 10 months ago
Comparing subjective video quality testing methodologies
International recommendations for subjective video quality assessment (e.g., ITU-R BT.500-11) include specifications for how to perform many different types of subjective tests. S...
Margaret H. Pinson, Stephen Wolf