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IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
14 years 2 months ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
COMPSAC
2001
IEEE
14 years 1 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...
HIPEAC
2010
Springer
13 years 12 months ago
Virtual Ways: Efficient Coherence for Architecturally Visible Storage in Automatic Instruction Set Extensions
Abstract. Customizable processors augmented with application-specific Instruction Set Extensions (ISEs) have begun to gain traction in recent years. The most effective ISEs include...
Theo Kluter, Samuel Burri, Philip Brisk, Edoardo C...
CORR
2010
Springer
167views Education» more  CORR 2010»
13 years 10 months ago
Development of a Context Aware Virtual Smart Home Simulator
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context awareness attempts to bring the best services to the home hab...
Tam Van Nguyen, Huy Anh Nguyen, Deokjai Choi