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SI3D
1999
ACM
14 years 2 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh
ICPP
1989
IEEE
14 years 2 months ago
Exploring "Multiple Worlds" in Parallel
We examine computing alternative solutions to a problem in parallel to improve response time. Problems with exploring multiple alternatives in parallel include (1) side-effects an...
Jonathan M. Smith, Gerald Q. Maguire Jr.
DEXAW
2004
IEEE
103views Database» more  DEXAW 2004»
14 years 1 months ago
Integrating Distributed Heterogeneous Information Sources for Cultural Heritage: The DICE approach
The aim of DICE is the improvement of communication between culture-providers (institutions, museums, etc.) and different categories of users (scholars, publishers, culturaltouris...
Sebastiano Colazzo, Vito Perrone
CHI
1994
ACM
14 years 2 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
VRST
2005
ACM
14 years 3 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou