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IJVR
2008
119views more  IJVR 2008»
13 years 10 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
HUC
2007
Springer
14 years 4 months ago
How Smart Homes Learn: The Evolution of the Networked Home and Household
Despite a growing desire to create smart homes, we know little about how networked technologies interact with a house’s infrastructure. In this paper, we begin to close this gap ...
Marshini Chetty, Ja-Young Sung, Rebecca E. Grinter
INTETAIN
2005
Springer
14 years 3 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
ICIP
2003
IEEE
14 years 11 months ago
Text to visual synthesis with appearance models
This paper presents a new method named text to visual synthesis with appearance models (TEVISAM) for generating videorealistic talking heads. In a first step, the system learns a ...
Javier Melenchón, Fernando De la Torre, Ign...
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu