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IWEC
2008
13 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
AVI
2004
13 years 11 months ago
Temporal Thumbnails: rapid visualization of time-based viewing data
We introduce the concept of the Temporal Thumbnail, used to quickly convey information about the amount of time spent viewing specific areas of a virtual 3D model. Temporal Thumbn...
Michael Tsang, Nigel Morris, Ravin Balakrishnan
DIWEB
2001
13 years 11 months ago
Converting XML Data To UML Diagrams For Conceptual Data Integration
The demand for data integration is rapidly becoming larger as more and more information sources appear in modern enterprises. In many situations a logical (rather than physical) i...
Mikael R. Jensen, Thomas H. Møller, Torben ...
ECIS
2000
13 years 11 months ago
Open Source Movements as a Model for Organizing
Open source software such as the operating system Linux has in a few years created much attention as an alternative way to develop and distribute software. Open source is to let an...
Jan Ljungberg
EUROGRAPHICS
2010
Eurographics
13 years 11 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan