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RT
2004
Springer
14 years 3 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
SIGGRAPH
2003
ACM
14 years 3 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
MM
1998
ACM
150views Multimedia» more  MM 1998»
14 years 2 months ago
Zodiac: A History-Based Interactive Video Authoring System
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream applications. However, research in multimedia author...
Tzi-cker Chiueh, Tulika Mitra, Anindya Neogi, Chua...
MIR
2010
ACM
191views Multimedia» more  MIR 2010»
14 years 1 months ago
Video retargeting with multi-scale trajectory optimization
Mobile devices are increasingly powerful in media storage and rendering. The prevalent request of decent video browsing on mobile devices is demanding. However, one limitation com...
Yuanning Li, YongHong Tian, Jingjing Yang, Ling-Yu...
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