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ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ASSETS
2006
ACM
14 years 1 months ago
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation...
Julie A. Kientz, Shwetak N. Patel, Arwa Z. Tyebkha...
CSCW
2011
ACM
13 years 4 months ago
CoupleVIBE: mobile implicit communication to improve awareness for (long-distance) couples
Long-distance couples face considerable communication challenges in their relationships. Unlike collocated couples, long-distance couples lack awareness cues associated with physi...
Elizabeth Bales, Kevin A. Li, William Griwsold
MOBISYS
2011
ACM
13 years 22 days ago
TagSense: a smartphone-based approach to automatic image tagging
Mobile phones are becoming the convergent platform for personal sensing, computing, and communication. This paper attempts to exploit this convergence towards the problem of autom...
Chuan Qin, Xuan Bao, Romit Roy Choudhury, Srihari ...
MSWIM
2006
ACM
14 years 3 months ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...