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PUC
2010
122views more  PUC 2010»
13 years 6 months ago
What is happening now? Detection of activities of daily living from simple visual features
We propose and investigate a paradigm for activity recognition, distinguishing the ‘on-going activity’ recognition task (OGA) from that addressing ‘complete activities’ (C...
Bruno Lepri, Nadia Mana, Alessandro Cappelletti, F...
WMTE
2002
IEEE
14 years 21 days ago
Mobile Internet Usability: What Can 'Mobile Learning' Learn from the Past?
‘Mobile Learning’ is a type of application/service that generally presumes to use mobile Internet technology for learning purposes. This paper focuses on discussing basic usab...
Maria Uther
ESWS
2008
Springer
13 years 9 months ago
What's the Intention Behind Your Query? A few Observations From a Large Developer Community
We study common query intentions in a software developer network with more than one million users. Based on a large query log analysis we could identify typical search intentions a...
Alexander Löser, Wojciech M. Barczynski, Falk...
HCI
2007
13 years 9 months ago
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
Work towards the development of a “wearable conscience” that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must ...
Timothy W. Bickmore
CHI
1994
ACM
13 years 12 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel