We propose and investigate a paradigm for activity recognition, distinguishing the ‘on-going activity’ recognition task (OGA) from that addressing ‘complete activities’ (C...
Bruno Lepri, Nadia Mana, Alessandro Cappelletti, F...
‘Mobile Learning’ is a type of application/service that generally presumes to use mobile Internet technology for learning purposes. This paper focuses on discussing basic usab...
We study common query intentions in a software developer network with more than one million users. Based on a large query log analysis we could identify typical search intentions a...
Work towards the development of a “wearable conscience” that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must ...
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...