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» From the gaming experience to the wider user experience
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PUC
2011
13 years 3 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
FPLAY
2008
13 years 10 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ACMACE
2009
ACM
14 years 3 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
GI
2009
Springer
14 years 1 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
COMMA
2008
13 years 10 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...