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» From the gaming experience to the wider user experience
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CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2006
ACM
14 years 10 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
LCN
2007
IEEE
14 years 4 months ago
Experiments on Network Services for the Grid
—For demanding Grid applications that use resources at different cluster sites a reservation mechanism ensures the availability of resources to guarantee a certain level of QoS. ...
Christoph Barz, Peter Martini, Markus Pilz, Floria...
ARGMAS
2009
Springer
14 years 4 months ago
Multi-Party Argument from Experience
Abstract. A framework, PISA, for conducting dialogues to resolve disputes concerning the correct categorisation of particular cases, is described. Unlike previous systems to conduc...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
LREC
2008
128views Education» more  LREC 2008»
13 years 11 months ago
Emotion Recognition from Speech: Stress Experiment
The goal of this work is to introduce an architecture to automatically detect the amount of stress in the speech signal close to real time. For this an experimental setup to recor...
Stefan Scherer, Hansjörg Hofmann, Malte Lampm...