Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
Abstract—A new 4 × 1 scheme of transmitting two real orthogonal space-time block codes (O-STBC) on the I- and Q-channels with pulse-shaped offset QAM is proposed. This scheme ac...
Abstract. In this article we present the fastest known implementation of a modular multiplication for a 160-bit standard compliant elliptic curve (secp160r1) for 8-bit micro contro...