We introduce an efficient method for recovering the camera parameters automatically from the cast shadows of two 3D points observed over time. Compared to previous related work, o...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibrat...
Abstract. In order to reconstruct 3-D Euclidean shape by the TomasiKanade factorization, one needs to specify an affine camera model such as orthographic, weak perspective, and par...
Ken-ichi Kanatani, Yasuyuki Sugaya, Hanno Ackerman...
In this paper a system will be presented that was developed for ESA for the support of planetary exploration. The system that is sent to the planetary surface consists of a rover a...
Maarten Vergauwen, Marc Pollefeys, Luc J. Van Gool