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EGH
2011
Springer
12 years 7 months ago
VoxelPipe: A Programmable Pipeline for 3D Voxelization
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
Jacopo Pantaleoni
CGI
1999
IEEE
13 years 11 months ago
Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects
This paper focuses on an approach to modeling shapes through the use of evolutionary optimization or genetic algorithms for functionally represented geometric objects. This repres...
Vladimir V. Savchenko, Alexander A. Pasko
CG
1998
Springer
13 years 11 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
CG
2006
Springer
13 years 9 months ago
Optimization of a Billiard Player - Tactical Play
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
Jean-Pierre Dussault, Jean-François Landry
CG
2010
Springer
13 years 5 months ago
A Human-Computer Team Experiment for 9x9 Go
Monte Carlo Tree Search has given computer go a significant boost in strength the past few years, but progress seems to have slowed, and once again we have to ask ourselves how can...
Darren Cook