Manipulating a mouse pointer is often difficult for the low vision computer user. Working with such a small, mobile screen object is very visually demanding. Although several tech...
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
This paper describes a new robust and fully automatic method for calibration of three-dimensional (3D) freehand ultrasound. 3D Freehand ultrasound consists in mounting a position s...
A new "herding" algorithm is proposed which directly converts observed moments into a sequence of pseudo-samples. The pseudosamples respect the moment constraints and ma...