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CGF
2008
188views more  CGF 2008»
13 years 10 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
160views more  CGF 2008»
13 years 10 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
CGF
2008
78views more  CGF 2008»
13 years 10 months ago
Tangible Heritage: Production of Astrolabes on a Laser Engraver
The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy whic...
G. Zotti
CGF
2008
123views more  CGF 2008»
13 years 10 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 10 months ago
Design and Implementation Aspects of a novel Java P2P Simulator with GUI
Peer-to-peer networks consist of thousands or millions of nodes that might join and leave arbitrarily. The evaluation of new protocols in real environments is many times practical...
Vassilios Chrissikopoulos, George Papaloukopoulos,...