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» Function Materialization in Object Bases
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CHI
2008
ACM
14 years 11 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
WSDM
2009
ACM
136views Data Mining» more  WSDM 2009»
14 years 5 months ago
Mining common topics from multiple asynchronous text streams
Text streams are becoming more and more ubiquitous, in the forms of news feeds, weblog archives and so on, which result in a large volume of data. An effective way to explore the...
Xiang Wang 0002, Kai Zhang, Xiaoming Jin, Dou Shen
IROS
2007
IEEE
198views Robotics» more  IROS 2007»
14 years 5 months ago
Cooperation of heterogeneous, autonomous robots: A case study of humanoid and wheeled robots
Abstract— In this paper we present a case study of cooperation of a strongly heterogeneous robot team, composed of a highly articulated humanoid robot and a wheeled robot with la...
Jutta Kiener, Oskar von Stryk
SECON
2007
IEEE
14 years 5 months ago
Fairness and Physical Layer Capture in Random Access Networks
Abstract— While physical layer capture has been observed in real implementations of wireless devices which randomly accessing shared channels, fair rate control algorithms based ...
Hoon Chang, Vishal Misra, Dan Rubenstein
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 5 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...