Sciweavers

117 search results - page 7 / 24
» Function-Based Classification from 3D Data and Audio
Sort
View
KDD
2007
ACM
152views Data Mining» more  KDD 2007»
14 years 7 months ago
A framework for classification and segmentation of massive audio data streams
In recent years, the proliferation of VOIP data has created a number of applications in which it is desirable to perform quick online classification and recognition of massive voi...
Charu C. Aggarwal
CGF
2008
151views more  CGF 2008»
13 years 7 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
CHI
2007
ACM
14 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
ICML
2007
IEEE
14 years 8 months ago
Self-taught learning: transfer learning from unlabeled data
We present a new machine learning framework called "self-taught learning" for using unlabeled data in supervised classification tasks. We do not assume that the unlabele...
Rajat Raina, Alexis Battle, Honglak Lee, Benjamin ...
ICDM
2009
IEEE
165views Data Mining» more  ICDM 2009»
13 years 5 months ago
Audio Classification of Bird Species: A Statistical Manifold Approach
Our goal is to automatically identify which species of bird is present in an audio recording using supervised learning. Devising effective algorithms for bird species classificati...
Forrest Briggs, Raviv Raich, Xiaoli Z. Fern