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ICIP
2010
IEEE
13 years 7 months ago
Blind invisible watermarking for 3D meshes with textures
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
EMMCVPR
2009
Springer
13 years 6 months ago
Intrinsic Second-Order Geometric Optimization for Robust Point Set Registration without Correspondence
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
Dirk Breitenreicher, Christoph Schnörr
CVPR
2007
IEEE
14 years 11 months ago
High-dimensional statistical distance for region-of-interest tracking: Application to combining a soft geometric constraint with
This paper deals with region-of-interest (ROI) tracking in video sequences. The goal is to determine in successive frames the region which best matches, in terms of a similarity m...
Sylvain Boltz, Eric Debreuve, Michel Barlaud
AAAI
2010
13 years 5 months ago
Multilinear Maximum Distance Embedding Via L1-Norm Optimization
Dimensionality reduction plays an important role in many machine learning and pattern recognition tasks. In this paper, we present a novel dimensionality reduction algorithm calle...
Yang Liu, Yan Liu, Keith C. C. Chan
CGF
2010
135views more  CGF 2010»
13 years 5 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou