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SAC
2009
ACM
14 years 8 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EACL
1993
ACL Anthology
13 years 9 months ago
A Strategy for Dynamic Interpretation: a Fragment and an Implementation
The strategy for natural language interpretation presented in this paper implements the dynamics of context change by translating natural language texts into a meaning representat...
Olivier Bouchez, Jan van Eijck, Olivier Istace
EUROSYS
2009
ACM
14 years 4 months ago
xCalls: safe I/O in memory transactions
Memory transactions, similar to database transactions, allow a programmer to focus on the logic of their program and let the system ensure that transactions are atomic and isolate...
Haris Volos, Andres Jaan Tack, Neelam Goyal, Micha...
TROB
2002
138views more  TROB 2002»
13 years 7 months ago
Interference-free polyhedral configurations for stacking
This paper uses a configuration space ( -space) based method to compute interference-free configuration for stacking polyhedral sheet metal parts. This work forms the interference ...
Venkateswara R. Ayyadevara, David A. Bourne, Kenji...
JUCS
2006
123views more  JUCS 2006»
13 years 7 months ago
Persian/Arabic Baffletext CAPTCHA
: Nowadays, many daily human activities such as education, trade, talks, etc are done by using the Internet. In such things as registration on Internet web sites, hackers write pro...
Mohammad Hassan Shirali-Shahreza, Mohammad Shirali...