We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
In today's society, people have very little control over what kinds of personal data are collected and stored by various agencies in both the private and public sectors. We de...
In this paper, we propose a novel method to establish temporal correspondence between the frames of two videos. 3D epipolar geometry is used to eliminate the distortion generated ...
Abstract— In this paper, we present an optimization framework for target tracking with mobile robot teams. The target tracking problem is modeled as a generic semidefinite progr...
We propose a type system based on regular tree grammars, where algebraic datatypes are interpreted in a structural way. Thus, the same constructors can be reused for different typ...