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ACMDIS
2004
ACM
15 years 11 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
ECBS
1999
IEEE
171views Hardware» more  ECBS 1999»
15 years 10 months ago
Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific softwar...
Greg Nordstrom, Janos Sztipanovits, Gabor Karsai, ...
SI3D
1999
ACM
15 years 10 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
PREMI
2007
Springer
16 years 6 days ago
An Adaptive Bayesian Technique for Tracking Multiple Objects
Abstract. Robust tracking of objects in video is a key challenge in computer vision with applications in automated surveillance, video indexing, human-computer-interaction, gesture...
Pankaj Kumar, Michael J. Brooks, Anton van den Hen...
CORR
2007
Springer
95views Education» more  CORR 2007»
15 years 6 months ago
Scheduling in Data Intensive and Network Aware (DIANA) Grid Environments
In Grids scheduling decisions are often made on the basis of jobs being either data or computation intensive: in data intensive situations jobs may be pushed to the data and in co...
Richard McClatchey, Ashiq Anjum, Heinz Stockinger,...