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VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
13 years 10 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
MICCAI
2010
Springer
13 years 9 months ago
3D Knowledge-Based Segmentation Using Pose-Invariant Higher-Order Graphs
Segmentation is a fundamental problem in medical image analysis. The use of prior knowledge is often considered to address the ill-posedness of the process. Such a process consists...
Chaohui Wang, Olivier Teboul, Fabrice Michel, Salm...
BMVC
2010
13 years 8 months ago
Back to the Future: Learning Shape Models from 3D CAD Data
Recognizing 3D objects from arbitrary view points is one of the most fundamental problems in computer vision. A major challenge lies in the transition between the 3D geometry of o...
Michael Stark, Michael Goesele, Bernt Schiele
IPPS
2010
IEEE
13 years 8 months ago
Oblivious algorithms for multicores and network of processors
We address the design of algorithms for multicores that are oblivious to machine parameters. We propose HM, a multicore model consisting of a parallel shared-memory machine with hi...
Rezaul Alam Chowdhury, Francesco Silvestri, Brando...
ECRTS
2009
IEEE
13 years 8 months ago
Approximate Bandwidth Allocation for Compositional Real-Time Systems
Allocation of bandwidth among components is a fundamental problem in compositional real-time systems. Stateof-the-art algorithms for bandwidth allocation use either exponential-ti...
Nathan Fisher, Farhana Dewan