Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in a...
We hypothesize that certain program complexities and difficulties to realize reuse potentials have their roots in weak mechanisms for generic design of today’s programming techn...
Sharp discontinuities in depth, or depth edges, are very important low-level features for scene understanding. Recently, we have proposed a solution to the depth edge detection pr...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
One of the fundamental problems in distributed computing is how to efficiently perform routing in a faulty network in which each link fails with some probability. This paper inves...