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» Fusing Animals and Humans
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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
ICMCS
2006
IEEE
101views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Human Factors for Stereoscopic Images
Human factors related to stereoscopic motion images, such as visual stress, are introduced. Following a survey of studies on accommodation and convergence, difficulties in fusing ...
Kazuhiko Ukai
GRAPHICSINTERFACE
1996
13 years 8 months ago
Exploring Human Visualization of Computer Algorithms
Many educators have used Algorithm Visualization (AV) to teach students of computer science about how computer algorithms work. Our study sheds light on two important questions: (...
Sarah A. Douglas, Christopher D. Hundhausen, Donna...
CHI
2007
ACM
14 years 8 months ago
Vuelta: creating animated characters and props using real-world objects
Juan Pablo Hourcade, Keith B. Perry, Joyce L. Moor...
CHI
2010
ACM
14 years 2 months ago
Using text animated transitions to support navigation in document histories
Fanny Chevalier, Pierre Dragicevic, Anastasia Beze...