From as early as 6 months of age, human children distinguish between motion patterns generated by animate objects from patterns generated by moving inanimate objects, even when th...
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...