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» Fusing Animals and Humans
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SIGGRAPH
1994
ACM
13 years 11 months ago
Planning motions with intentions
We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms toma...
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-...
IVA
2009
Springer
14 years 2 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
HUMO
2007
Springer
14 years 1 months ago
Boosted Multiple Deformable Trees for Parsing Human Poses
Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additiona...
Yang Wang 0003, Greg Mori
VC
2008
118views more  VC 2008»
13 years 7 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
HUMO
2007
Springer
14 years 1 months ago
Modeling Human Locomotion with Topologically Constrained Latent Variable Models
Abstract. Learned, activity-specific motion models are useful for human pose and motion estimation. Nevertheless, while the use of activityspecific models simplifies monocular t...
Raquel Urtasun, David J. Fleet, Neil D. Lawrence