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» Fusing Animals and Humans
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GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
CHI
1997
ACM
13 years 11 months ago
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Animated pedagogical agents that inhabit interactive learning environments can exhibit strikingly lifelike behaviors. In addition to providing problem-solving advice in response t...
James C. Lester, Sharolyn A. Converse, Susan H. Ka...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Effects of avatar's blinking animation on person impressions
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimot...
NPAR
2009
ACM
14 years 2 months ago
As-rigid-as-possible image registration for hand-drawn cartoon animations
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of...
Daniel Sýkora, John Dingliana, Steven Colli...
ICPR
2006
IEEE
14 years 8 months ago
Performance driven facial animation using illumination independent appearance-based tracking
We introduce a procedure to estimate human face high level animation parameters from a marker-less image sequence in presence of strong illumination changes. We use an efficient a...
Enrique Muñoz, José Miguel Buenaposa...