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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
IJON
2002
120views more  IJON 2002»
13 years 7 months ago
The recognition and analysis of animate objects using neural networks and active contour models
: In this paper we describe a method for tracking walking humans in the visual field. Active contour models are used to track moving objects in a sequence of images. The resulting ...
Ken Tabb, Neil Davey, Rod Adams, Stella J. George
JVCA
2006
128views more  JVCA 2006»
13 years 7 months ago
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...
WSCG
2001
161views more  WSCG 2001»
13 years 9 months ago
An Animation System for User interface Agents
With the advent of software agents and assistants, the concept of so called conversational user interfaces evolved, incorporating natural language interaction, dialogue management...
Marc Alexa, Uwe Berner, Michael Hellenschmidt, Tho...
MIG
2009
Springer
14 years 2 months ago
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...