Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
In this paper, we propose a framework that fuses multiple features for improved action recognition in videos. The fusion of multiple features is important for recognizing actions ...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...