Sciweavers

764 search results - page 57 / 153
» Fusing Animals and Humans
Sort
View
ACMACE
2009
ACM
14 years 10 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
SIGGRAPH
2000
ACM
14 years 15 hour ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
SCA
2007
13 years 10 months ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic
CGF
2000
96views more  CGF 2000»
13 years 7 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
JCP
2008
151views more  JCP 2008»
13 years 7 months ago
The Emotion Sign: Human Motion Analysis Classifying Specific Emotion
We examine the relationship between human motion and emotions. With recent improvement of sensing technologies, although precise human motion can be measured, the amount of data gr...
Yuichi Kobayashi