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SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 16 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
IUI
2009
ACM
14 years 12 days ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
CHI
2000
ACM
14 years 3 days ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
CHI
2005
ACM
13 years 9 months ago
Seascape and volcano: visualizing online discussions using timeless motion
Motion is the strongest visual appeal to attention [2], yet it is rarely used in the visualization of large-scale quantitative information. Motion is complex; it can vary across n...
Francis Lam, Judith S. Donath