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ACMACE
2006
ACM
14 years 1 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
CA
1999
IEEE
13 years 11 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
PG
2000
IEEE
13 years 12 months ago
Animation of Human Locomotion Using Sagittal Elevation Angles
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ...
Harold C. Sun, Dimitris N. Metaxas
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
14 years 1 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
CA
2003
IEEE
14 years 23 days ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan