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CHI
2004
ACM
14 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
14 years 10 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
CIVR
2009
Springer
145views Image Analysis» more  CIVR 2009»
14 years 4 months ago
Jointly optimising relevance and diversity in image retrieval
In this paper we present a method to jointly optimise the relevance and the diversity of the results in image retrieval. Without considering diversity, image retrieval systems oft...
Thomas Deselaers, Tobias Gass, Philippe Dreuw, Her...
CIVR
2009
Springer
212views Image Analysis» more  CIVR 2009»
14 years 4 months ago
Video copy detection by fast sequence matching
Sequence matching techniques are effective for comparing two videos. However, existing approaches suffer from demanding computational costs and thus are not scalable for large-sca...
Mei-Chen Yeh, Kwang-Ting Cheng
MHCI
2009
Springer
14 years 4 months ago
Exploring the use of landmarks for mobile navigation support in natural environments
Landmarks are a key element in navigation and have been used extensively to provide navigation support to pedestrians through mobile devices in urban areas. Natural environments d...
Caroline Snowdon, Christian Kray