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ACCV
2006
Springer
14 years 1 months ago
How to Compute the Pose of an Object Without a Direct View?
We consider the task of computing the pose of an object relative to a camera, for the case where the camera has no direct view of the object. This problem was encountered in work o...
Peter F. Sturm, Thomas Bonfort
ECCV
2006
Springer
14 years 9 months ago
Direct Solutions for Computing Cylinders from Minimal Sets of 3D Points
Efficient direct solutions for the determination of a cylinder from points are presented. The solutions range from the well known direct solution of a quadric to the minimal soluti...
Christian Beder, Wolfgang Förstner
PERCOM
2004
ACM
14 years 7 months ago
Models, Protocols, and Architectures for Secure Pervasive Computing: Challenges and Research Directions
We explore the challenges and research directions in building models, protocols and architectures to support security in pervasive computing environments. We argue that to be succ...
Roshan K. Thomas, Ravi S. Sandhu
CIMCA
2005
IEEE
14 years 1 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
FTDCS
1999
IEEE
13 years 12 months ago
Group Communication in Real-Time Computing Systems: Issues and Directions
: Group communication in real-time computing systems has been a subject of research for almost two decades but it is not yet a mature technological field. The purpose of this paper...
K. H. Kim