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COMPUTER
1999
67views more  COMPUTER 1999»
13 years 7 months ago
Current Directions in Automatic Test-Pattern Generation
Kwang-Ting Cheng, Angela Krstic
GI
2004
Springer
14 years 1 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
CVPR
2012
IEEE
11 years 10 months ago
Articulated people detection and pose estimation: Reshaping the future
State-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured v...
Leonid Pishchulin, Arjun Jain, Mykhaylo Andriluka,...
DAGSTUHL
2006
13 years 9 months ago
Complexity Monotone in Conditions and Future Prediction Errors
We bound the future loss when predicting any (computably) stochastic sequence online. Solomonoff finitely bounded the total deviation of his universal predictor M from the true dis...
Alexey V. Chernov, Marcus Hutter, Jürgen Schm...
SPAA
2009
ACM
14 years 8 months ago
Beyond nested parallelism: tight bounds on work-stealing overheads for parallel futures
Work stealing is a popular method of scheduling fine-grained parallel tasks. The performance of work stealing has been extensively studied, both theoretically and empirically, but...
Daniel Spoonhower, Guy E. Blelloch, Phillip B. Gib...