In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
The aim of this work is the design of a framework for the revision of knowledge in abductive reasoning agents, based on interaction. We address issues such as: how to exploit knowl...
The delivery and adaptation of multimedia content in distributed and heterogeneous environments requires flexible control and management mechanisms in terminals and in control ent...
Teodora Guenkova-Luy, Andreas Schorr, Franz J. Hau...
Following its 1996 liquidity crisis, Ducati, an Italian manufacturer of high-performance motorcycles, took several initiatives aiming at strengthening the company brand, enhancing...
The paper deals with the development of the informational since the IFIP '71 Congress in Ljubljana when the new consciousness evolved to the necessity of nowadays information...