We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
In this paper, we propose a new variational framework for computing continuous curve skeletons from discrete objects that are suitable for structural shape representation.
We have...
In this paper, we present a new visibility-based feature extraction algorithm from discrete models as dense point clouds resulting from laser scans. Based on the observation that ...