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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
PERCOM
2009
ACM
14 years 8 months ago
What's up: P2P Spontaneous Social Networking
This demo presents some features of our platform What's up for P2P social networking. The main idea of What's Up is to provide spontaneous social networks in the events s...
Anh-Minh Ngyuen, Mehdi Mani, Noël Crespi
HIPC
2003
Springer
14 years 26 days ago
POMA: Prioritized Overlay Multicast in Ad Hoc Environments
Abstract: Overlay Multicast networks in mobile ad-hoc environments have received much attention due to their increasing number of practical applications. Although overlay multicast...
Abhishek P. Patil, Yunhao Liu, Lionel M. Ni, Li Xi...
GLOBECOM
2006
IEEE
14 years 1 months ago
Topology Control for Constant Rate Mobile Networks
Abstract— Controlling the topology of a wireless ad hoc network is very important from the point of view of performance. One known technique for controlling the topology is throu...
Liang Zhao, Errol L. Lloyd, S. S. Ravi
BROADNETS
2006
IEEE
14 years 1 months ago
How to Specify and How to Prove Correctness of Secure Routing Protocols for MANET
Secure routing protocols for mobile ad hoc networks have been developed recently, yet, it has been unclear what are the properties they achieve, as a formal analysis of these prot...
Panagiotis Papadimitratos, Zygmunt J. Haas, Jean-P...