Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
Most of today‘s HPC systems employ a single head node for control, which represents a single point of failure as it interrupts an entire HPC system upon failure. Furthermore, it...
Kai Uhlemann, Christian Engelmann, Stephen L. Scot...
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
This paper presents a new distributed disk-array architecture for achieving high I/O performance in scalable cluster computing. In a serverless cluster of computers, all distribute...
Load balancing techniques play a critically important role in developing high-performance cluster computing platforms. Existing load balancing approaches are concerned with the ef...