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PR
2002
202views more  PR 2002»
13 years 7 months ago
Illumination color covariant locale-based visual object retrieval
Search by Object Model -- finding an object inside a target image -- is a desirable and yet difficult mechanism for querying multimedia data. An added difficulty is that objects c...
Mark S. Drew, Ze-Nian Li, Zinovi Tauber
MM
2005
ACM
148views Multimedia» more  MM 2005»
14 years 1 months ago
GPU-assisted decoding of video samples represented in the YCoCg-R color space
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
CGF
2008
217views more  CGF 2008»
13 years 7 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
CGF
2006
130views more  CGF 2006»
13 years 7 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
TIP
2010
176views more  TIP 2010»
13 years 2 months ago
A PDE Formalization of Retinex Theory
In 1964 Edwin H. Land formulated the Retinex theory, the first attempt to simulate and explain how the human visual system perceives color. His theory and an extension, the "r...
Jean-Michel Morel, Ana Belen Petro, Catalina Sbert