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» GPU Rendering of Secondary Effects
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GLOBECOM
2009
IEEE
13 years 5 months ago
Quality-of-Service in Cognitive Radio Networks with Collaborative Sensing
Uncertain capacity in newly emerged Cognitive Radio Networks(CRN) renders specific performance analysis for the secondary users (SUs), particularly in the aspects of Qualityof-Serv...
Caoxie Zhang, Xinbing Wang, Xinping Guan, Hsiao-Hw...
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
SI3D
2006
ACM
14 years 1 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
TVCG
2011
126views more  TVCG 2011»
13 years 2 months ago
A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes
—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
Carlos D. Correa, Robert Hero, Kwan-Liu Ma