In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...